It only takes a minute to sign up. Specifically, Glibness says:. Soul of Deceit provides an identical feature, but then goes a bit further:. At first glance, these "anti-lie-detector" features seem designed to defeat Zone of Truth. I certainly thought so when I wrote this answer. However, as the comments on that answer rightly pointed out, Zone of Truth is not precisely a lie-detection spell, and the precise interaction between that spell and these features is not clear.
I'm going to quote the full text of the spell since any of it might turn out to be important:. You create a magical zone that guards against deception in a foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth. Importantly, every creature in the spell's area makes this saving throw even if they are immune to all effects of the spell. The problem is that Zone of Truth doesn't directly tell the caster whether the affected creature is lying or not.
It tells the caster whether or not the creature has failed their saving throw against the spell. So despite the name of the spell, it's not clear whether this is "magic that would determine if you are telling the truth". The extra clause of Soul of Deceit seems like it should clearly defeat the spell's compulsion against lying, but beyond that it's not clear what other effects either Soul of Deceit or Glibness protect against.
So, assuming the creature fails their saving throw and is affected, to what extent does either Glibness or Soul of Deceit protect the affected creature from the effects of Zone of Truth?
Specifically, do either of these allow the affected creature to speak a deliberate lie, and if so, what information does the caster of Zone of Truth receive when they do so, and how does it differ from the information the caster would receive if the affected creature did not have the effect protecting them? Note that I am not asking about the affected creature's ability to be evasive or or avoid answering a question as described in the last paragraph of Zone of Truth.
Being evasive is always allowed by the spell. Glibness protects you from magic that detects whether you are telling the truth, and the Mastermind 's Soul of Deceit feature does the same and also prevents you from being magically compelled to tell the truth, so the essential questions we need to answer are:.
Let's also look at whether there are any relevant rulings from the game's designers, and then think about which answers to these questions would be most fun for the game. The spell does not alert the caster or anyone else to whether the speaker is telling the truth. So the DM could rule that since the spell is not "magic that would determine if you are telling the truth", and doesn't "indicate" whether you are being truthful, Zone of Truth does not interact with the anti-lie-detection features of Glibness and Soul of Deceit in any way.
On the other hand, The DM could rule that while under the effects of Glibnessor having the Soul of Deceit feature, the Zone of Truth spell itself cannot tell whether you are lying or telling the truth and thus cannot have any effect on you even if you fail your saving throw. On one hand, the DM could rule that Zone of Truth only prevents you telling a liebut does not compel you to speak. Since it doesn't compel you to speak, it doesn't "compel you to tell the truth". Contrast with Suggestionfor example, which could absolutely be used to compel a target to tell the truth, and Soul of Deceit unambiguously defeats that.
On the other hand, the DM could rule that since Zone of Truth prevents you from lying, you must tell the truth if you speak at all. Therefore, it is in fact "compelling you to tell the truth" and Soul of Deceit defeats it.
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lyingknow your alignment, or know your creature type. This creates a strong case that the anti-lie-detection features of Glibness and Soul of Deceit are in fact not designed to defeat Zone of Truth.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity.
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This ring is a mixed blessing. While wearing it, you automatically detect lies spoken in your presence. However, you are unable to lie yourself, and if you attempt to do so, you find yourself speaking literal truth instead. If you encounter a creature under the influence of magic that renders its lies undetectable, you don't detect the lies, but are also unable to hear the creature's voice. Last edited: Oct 16, Reisender Explorer.
Lie includes the intend to deceive. Saying something that's not true but you believe it is true is not a lie. I do the same in 5e when it comes to Persuasion vs. If you think you're telling the truth, Persuasion applies. If you intentionally tell a lie to deceive, Deception applies. It's also much easier to handle, because there can always be situations where nobody at the table knows what the truth actually is.Preferences for Truth-telling
Like, what if someone says "God exists"? The intend to deceive, however, is always clear. How about "Margarine is healthier than butter". Li Shenron Legend. How does such an item or spell react to someone unknowingly telling a lie?All the PCs did was help a dwarf recover his magic ring. So how did they end up in the middle of a tragic love triangle?
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The Ring of Truth. Average Rating 6 ratings. The Ring of Truth is a short adventure for 2nd level PCs. For 5th edition Dungeons and Dragons.
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Detect/Discern Lie, Ring of Truth, and similar abilities
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You create a magical zone that guards against Deception in a foot-radius Sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw.
On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie.
Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth. Show Attribute List. Casting Time. A foot-radius sphere centered on a point of your choice within range.The Ring of Winter was a powerful magical ring with numerous magical capabilities. The ring was a golden featureless band that was constantly covered in a layer of frost that never melted. It was extremely cold to the touch and could numb the hand of its wearer. It did not seem cold to someone who had been attuned to it, however.
The ring made it impossible for the wearer to be detected through divination magic, rendered its wearer immune to cold, and halted aging entirely. It also constantly attempted to take control of its wearer to compel them to cause unnecessary harm and destruction.
Ring of Truth (3.5e Equipment)
Cimber believed the ring to ultimately have a purpose of good, and that the ring therefore wouldn't allow corruptible people to wear it. The longer the exposure, greater the augmentation. It could create inanimate objects and animated creatures made of ice. It was also capable of casting the spells Bigby's handcone of coldan icy variant of flesh to stoneice stormOtiluke's freezing spheresleet stormspike growthand wall of ice.
The energy spent by the ring to do any of these effects was regained daily at dawn. Before DRthe ring had been hidden within the Temple of Ubtao in the lost city of Mezrohidden there by the baraDhalmass Rayburton of Cormyrafter he had used the ring and thereby accidentally murdered several people. The former HarperArtus Cimberafter spending years of his life searching for the ring, learned of the location of the ring and retrieved it, thereafter using it to repel a goblin invasion of Mezro.
At some point after the War of the Silver Marches of DRthe ring was relentlessly sought after by the frost giantJarl Storvaldas he believed it to be a way to raise frost giants in the ordning. The Zhentarim were also looking for the ring around the same time, and Nilraun Dhaerlost informed Jarl Storvald that the ring was in the possession of Artus Cimber.
The frost giants used a blod stone to locate Artus Cimber through his blood, but were instead drawn to his son Sirac in Bryn Shander. The leader of the raiding party, Drufithen attacked the city with twelve frost giants following this incorrect lead, but their attack was thwarted by the city's inhabitants, with the help of adventurers. After their failed attack on Bryn Shander, Drufi and her fellow giants journeyed to the jungles of Chult to search for Artus Cimber there, causing much confusion among the local rulers.
Around the same time, the half-elven sorceress Xandala journeyed to Port Nyanzaru in search of Cimber, seeking to wrest the ring from him. To this end, Xandala attempted to manipulate a party of adventurers by claiming to be Cimber's lost daughter.
It was said that the ring had other powers that could only be accessed by an evil being who did not fall under control of the ring. It was rumored that the ring could be used to summon white dragonsor the primordial Cryonaxand freeze entire worlds. It was said that the ring could only be destroyed if worn by the Summer Queen. This wiki. This wiki All wikis.
Sign In Don't have an account? Start a Wiki. This article is about the artifact. For the novel, see The Ring of Winter novel. Storm King's Thunder. Edited by Kim MohanMichele Carter.Ring of Truth : This metal band has two powerful enchantments. To begin with, it allows its wearer to discern lies at will Will save DC However, the wearer himself must speak the truth, as if he was under the influence of zone of truth. There is no save against this second effect.
These rings are often used to force prisoners to speak the truth, but are also quite useful for characters engaged in espionage — although enforced honesty can prove to be quite dangerous for a spy. Ring of Truth 3. Jump to: navigationsearch. It is covered by the Open Game License v1. To distinguish it, these items will have this notice. If you see any page that contains Crime and Punishment - The Players Sourcebook of the Law material and does not show this license statement, please contact an admin so that this license statement can be added.
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